Table of Contents
Introduction
Prolouge-The Meteor
Chapter 1-Exploring Onett and First Sanctuary
Chapter 2-Saving Paula from a Cult and Second Sanctuary
Chapter 3-Jeff's Adventure
Chapter 4-Belch's Factory and Third Sanctuary
Chapter 5-Crossing the Desert
Chapter 6-Runaway Five and the Desert
Chapter 7-The Department Store of Fourside
Chapter 8-To the Desert. Again!
Chapter 9-Off to Summers and Fourth Sanctuary
Chapter 10-Poo's Mu Training
Chapter 11-The Two Museums and Fifth Sanctuary
Chapter 12-Dalaam Again and Sixth Sanctuary
Chapter 13-Let's Get Kraken to Scaraba!
Chapter 14-Through Scaraba's Desert
Chapter 15-The Deep and Dark Path to Tenda Village
Chapter 16-Kidnapping in Stonehenge
Chapter 17-Overcoming Shyness and Seventh Sanctuary
Chapter 18-Dinosaurs and Eighth Sanctuary
Chapter 19-The Wonderful World of Magicant
Chapter 20-To the Past
Chapter 21-The Past
Chapter 22-The Battle With Giygas
Epilogue-End of Game
Introduction
When the game starts up, create a new file.
You start off in a naming screen.
You can name the characters whatever you want as well as what food you like and your favorite things, but the defaults are:
Boy 1: Ness
Girl: Paula
Boy 2: Jeff
Boy 3: Poo
Dog: King
Favorite Food: Steak
Favorite Thing: Rockin
When you finish, the game asks if you're ok with your entries. Click Yes for the game to begin.
Prolouge-The Meteor
The game starts with a quick cutscene saying you are in the year 199X, and in Onett, a small town in Eagleland.
The camera goes up Ness' room and shows him sleeping. All of a sudden, there is a loud crash, and the screen starts to shake. Ness wakes up and gets out of bed. You now control Ness. Exit the room and enter the door on the northen wall of the hallway and open the present to get the Cracked Bat from your sister, Tracey. To equip it, go to the menu and click on Equip. Go to the Weapon Slot and click it. A list appears with all the items the character can equip. Click on the Cracked Bat and it will be equiped and raise your offense from 2 to 6. Leave the room and head down the stairs. Talk to your mom and she'll let you go outside to investigate, as long as you change out of your pajamas. You're back in Ness' room with his street clothes on and his red cap. Head back downstairs and leave the house.
You can't go south to Onett yet, for the police have set up a road block to stop traffic from going through. With nowhere else to go, head down the southwest path that leads up the hill. You'll pass by a house with a man standing outside the door. Talk to him and you'll learn he discovered something incredible. But since the cops are around, he won't show you until you're alone. Look at his sign to see what is name is, "Lier X. Agerate." Head east to the top of the hill and you'll see that a large meteorite crashed down. Unfortunately, the police are blocking the way up. Talk to the fat kid with the blonde hair and he says that he, Pokey, will give the news about the meteorite the next day. With nothing left to do, go back home and talk to your mom. You then go back to bed.
Later that night, someone's pounding on your door resulting you to wake up. Head back downstairs and head for the door. Pokey barges in and says that his brother has gone missing and he needs your help to find him. Talk to your mom and change out of your pajamas. Head back downstairs and talk to your dog and he joins your team. Talk to Pokey, and he will also join your team. Head for the door, but, once again, you're stopped by the phone ringing. Pick it up and talk to your father about how to save the game. Now before you go outside, head back to Tracey's room and talk to her to get a free Cookie. Now you can finally leave the house.
The police and onlookers are now all gone, but Pokey will stop you if you attempt to go to Onett. So head back for the top of the hill, and you can now go to the top. Train around your house until at least Level 4 so you can be somewhat competent on the enemies. You can always talk to your mom to heal and save with your dad on the phone. At the top, your dog runs back home. You also see a blonde kid. Which is Pokey's brother, Picky. Talk to him to wake him up and he joins your party. As you're about to head down the hill again, Pokey stops you and says he hears a buzzing. A huge beam of light comes out and a poweful ally named Buzz Buzz comes out. He's not a bee, but the size of a bee. He tells Ness that Ness is the leader of a group of 3 boys and 1 girl that stops the evil being Giygas. After his speech, he joins your party. Now head down the mountain, as you're about to reach the T-Intersection before your house, a robot comes down to fight you.
Boss Fight-Starman Jr.
He's not too difficult since you have Buzz Buzz on your team. Buzz Buzz starts immediately with PSI Shield E, the shield raises your defence as well as rebound half the damage received back on the opponent. Buzz Buzz's attacks also do a lot of damage to the Starman Jr. Just let Buzz Buzz do the work for you and the battle will be over like that!
After the fight, enter Pokey's house and find his angry parents waiting there. Talk to the dad and he takes his kids upstairs and yells at them. He comes back down and apoligizes for his kids and then tells you to get your family to move away, because he hates your dad for a monetary loan that supposedly put him in the poorhouse. Afterwards, head back for the door, but, Pokey's mom begins to yell at Buzz Buzz, who she thinks is a dung beetle. She then swats it. Buzz Buzz falls onto the floor. In his dying breaths, he gives you the Sound Stone and apoligizes for not being able to go on the quest along with you. He then dies. Leave the house.
Step outside, and the sun rises! A little bit of the piece, "Pollyanna" begins to play and then goes into Onett's Theme. Speaking of which, it's due time to go there. But there's still some stuff we have to do before we go there.
Chapter 1-Exploring Onett and First Sanctuary
Go to your house's front lawn and the Photo Man flies down to take your picture.
Go back to Lier X. Agerate's house and he will show you the Mani Mani Statue. This will come into play later on, but it's important.
Once that's done, head southeast from your house to Onett. You will pass the library on the way down, enter it and talk to the woman at the desk. She gives you a free map. It shows you all the shops and healing locations in that town. Leave the library.
Head northwest from the library to see a kid with tangled hair, he's on the lookout for the hideout. See that top of a house among the trees? Line yourself up with it and walk north to enter it. Talk to the first kid in the room and he gives you a Mr. Baseball Cap. Equip it to raise your defence.
Head now to the Drug Store, inside, buy the Tee Ball Bat and the Cheap Bracelet. If you haven't heard about the local gang called the Sharks, you're about to. Head south to see some of the Sharks. They're tough if you're still a low level, train on them until you're at least level 8. Head down to the Game Arcade, which is the yellow block building. Apparantely, the Sharks use it as a HQ. Enter it and talk to the Shark guarding the northern door, this will cause him to battle him. Go through and talk to the blonde man, Frank, the leader of the Sharks. He demands to fight you.
Boss Fight-Frank
Frank is very powerful attackwise. Bring lots of Hamburgers and use them whenever you have 40 health or below. If you have PSI Rockin a, use it and he should fall in one turn. If not, bash him for a couple turns.
Frank may have fallen, but he's not out yet. He summons his robot.
Boss Fight-Frankystein Mark II
Use PSI Rockin a right away. He'll just create a burst of steam which does no damage to you. Every other turn is also spent blowing steam. However, its attacks are powerful so heal on the off turn and fight on the turn it attacks. It should go down easily enough.
After winning, Frank decides to become good and tells you about a powerful place called Giant Step north of Onett. Turns out to be your First Sanctuary. Unfortunately, Frank says a monster appeared and is guarding it. From now on, you can use Frank for free healing. Time to go to Giant Step.
However, you're not going to get to the Guardian that easily. the shed which is in front of the caves where it lies has been locked by the mayor. Time to visit Town Hall. If you came here before, you couldn't meet with the mayor. But now that you beat the Sharks, the mayor's become interested in you. Go up the stairs and say that you'll be his supporter so he can win the next election and he gives you the Key to the Shack.
With the Key, unlock the door to the Shack. Enter it and you'll notice the back wall is missing. Go through the hole and you'll emerge at the entrance to the caverns. Enter the caves. Most of the enemies are pathetic compared to the Sharks. However, keep an eye out for the Rowdy Mice. They always get SMAAAASH!!! Hits on you. Eventually you'll come out onto a clear area outside. There should be a Magic Butterfly around, if not, enter the caves again and exit, and it should be here. No matter how many you collect, it always comes back, so restore you PP and heal your HP.
After healing, enter the western entrance and keep going for a little bit more until you come to a long rope leading up. Climb up two ropes and you'll see a Shining Spot. Talk to it, and it turns out that it's the Guardian. If you want your First Sanctuary, you need to defeat it.
Boss Battle-Titanic Ant
Since Titanic Ant has two Black Antoids with it, use PSI Rockin a as many times as possible. Titanic Ant also steals your PP, so you're healing will be off food items. Heal if you HP drops below 50. He has quite a bit of HP, so be sure to come fully prepared.
After besting the Titanic Ant, leave through the door it was blocking. Outside is your First Sanctuary, Giant Step. A piece of melody goes through your head and records itself on your Sound Stone, and you see a picture of a small, cute puppy.
Chapter 2-Saving Paula from a Cult and Second Sanctuary